Droid allies recover 20% Protection. General Anakin Skywalker. List of units that grant an ally a Bonus Turn. Swgoh attack out of turn team. Now already, that's a lot of interaction going on. Stun basically means they skip a turn, although they also can't counter attack or evade attacks) Recover (Heal)25% Protection and remove 10% turn meter from all enemies for each buff dispelled. Also, because of C-3PO, R2 inflicts Expose for 2 turns.
Swgoh Attack Out Of Turn Team
Also, BB-8 has a 50% chance to gain Foresight for 2 turns when he is attacked, and when he evades Droids recover 8% Health and 8% Protection. Again, BB-8 still lets T3 gain Secret Intel for 3 turns and reduce BB-8s cooldown by 1 on a critical hit, and R2 lets him remove all of his debuffs on a critical hit. R2 gains 10% Health for each Rebel(total 30%) Anyone with at least 1 stack of Translation gains 30%. Swgoh attack out of turn out the lights. Remove all Debuffs on all allies and Expose all enemies for 2 turns. Then you have Chopper, who acts as the backup tank of the team. Rebel Fighter: Mon Mothma (L), Kyle Katarn, Cara Dune, Chirrut Imwe, Baze Malbus. Mass assists are generally the fastest ways to accumulate enough attacks out of turn to secure a feat in SWGOH. Next you have the main damage dealer of the team, and sorta the odd duck as well: T3-M4. Then you have C-3POs Special, which has a cooldown of 3 turns: C-3PO Gains Potency Up and Stealth for 2 turns, then he and target other ally gain Translation(will be explained later)for 3 turns, C-3PO inflicts Confuse twice on target enemy for 3 turns, then calls all other allies with Translation to assist, doing 50% less damage.
He also has an 80% chance to counter attack when he is damaged. Because of his own abilities, he calls a Resistance ally to assist if he's attacking outside of his turn, which means either C-3PO or R2-D2 will assist him, using their basic attacks on the enemy. Stops enemies from using Special abilities) If the enemy has Target Lock, then this attack can't be resisted(Depending on a targets Tenacity, and an attackers Potency, enemies can resist debuffs. Swgoh attack out of turn back. ) Since he's attacking up to 5 targets, it's very likely at least one hit is critical. While the others all can gain Translation naturally, T3 can't. Offense down cuts the damage they can do in half. ) Now comes the Specials, which have pretty wonky cooldowns. To explain, I'm gonna list their active abilities, but not the passive ones since I would be here all day. Then there's T3s first Special, cooldown 3: Dispell all debuffs on target ally.
Swgoh Attack Out Of Turn Out The Lights
Target Locked enemies can't resist these debuffs. Then you have Choppers first special, with a cooldowns of 3: Gain Taunt(forces enemies to attack him) for 1 turn. R2, C-3PO and Chopper gain 10% Potency for each stack of Translation(total 30%) Anyone with Secret Intel gains 25%. So regular text is what you expect to happen, and italics are the unique fluke of this team. List of units that have abilities that deal damage multiple times. That's not including the Ahsoka Tano Unique ability to assist on ally Special abilities or Shaak Ti calling in an ally to attack. There are definitely more characters and teams that can attack out of turn, but use these teams and characters as a starting point to get your feats. Health: Everyone gains 10% of R2s Health. And because of his own passive abilities, he can remove all debuffs on himself with a critical hit. "Opportunistic Advance X: Complete the battle after attacking out of turn 20 or more times. Finally you have BB-8, the main Tank of the team, who has some rather quirky abilities. Again, due to his own passive abilities, Resistance characters inflict Offense down for 2 turns on the target enemy with their special abilities. Old Republic: Carth Onasi (L), Canderous Ordo, Mission, Zaalbar, Juhani. BB-8 also inflicts Offense down for 2 turns on the target enemy.
If they are a Droid, Stun them for 1 turn, which can't be Evaded. Then you have BB-8s other Special Ability, with a cooldown of 70! Burning targets take 30% more damage. But by the time all my units have used Special Abilities 10 times, there aren't enough enemies left to attack out of turn 20 times. Units that utilize Bonus. T3-M4s Basic: Do damage to target enemy with a 75% chance to inflict Ability block for 1 turn. Also, if he gives this buff to R2-D2 or C-3PO, they also gain 15% bonus Protection for 2 turns(kinda like a second health bar, you have to destroy it before damaging health) because they are Galactic Republic characters. You can earn the feat through counter attacks, but that relies on a solid defensive team that can absorb the damage. Each character gains the following stat boosts, organized per stat boosted: Defense Penetration: Everybody gains 10%, plus 100% of T3-M4s Defense Penetration.
Swgoh Attack Out Of Turn Back
BB-8 also still allows T3 to gain Secret Intel for 3 turns, also since he gives non-unique buffs, R2 and C-3PO will gain 15% Protection up for 2 turns if they are the target ally. C-3PO and R2 gain 10%(total 30%) for each stack of Translation. Geonosians, Ewoks, Old Republic, and Rebel Fighters are the fastest attack out of turn and mass assist teams in SWGOH through their Leader abilities. Some characters have passive abilities that trigger attacks out of turn, while others require a buff to take that action. Yet there's one group that's been rather... "Hesitation:... Can't assist... ". R2-D2s Basic: Do damage to target enemy, with an 80% chance to Stun them. Offense: Everyone gains 10% of R2s Offense. Abilities and effects that activate on attacks will be triggered by these additional attacks unless otherwise specified. Ewoks: Chief Chirpa (L), Wicket, Logray, Paploo, Ewok Elder. Galactic Republic: Shaak Ti (L), CT-5555 "Fives", CT-21-0408 "Echo", ARC Trooper, CT-7567 "Rex". T3-M4, Chopper, BB-8, R2-D2 are the current 4 Astromechs in the game. And remove 6% turn meter(you need 100% to take a turn) Reduce turn meter an additional 3% for each stack of Translation, (maximum is three, so 9%) However, because of his own passive abilities, Rebels inflict Expose for 2 turns with their basic. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver.
Thanks to T3s ability, all Droids gain 8% Critical hit chance and Potency when he uses an ability. Some teams synergize together and attack out of turn through the Leader ability. Then you have R2s second Special, which isn't an attack and has a cooldown of 4: Target ally gains Foresight(basically a one-use, guaranteed evasion) and Advantage(one-use guaranteed critical hit) for 2 turns, and all other allies gain Stealth(prevents them from being targeted unless everybody has it, also can't be counter attacked. ) Evasion: C-3PO and R2 gain 10% for each stack of Translation (total 30%). Bonus Damage = This unit has abilities that deal damage additional times. Best characters to counter attacks in SWGOH. Most players of Star Wars: Galaxy of Heroes will know that your intended to put similar characters together to make good teams... Seppies go with Seppies, Rebels go with Rebels, et cetera. And quite possibly the most complex in SWGOH. However, in italics I will list what happens because of this team. Created Sep 7, 2015. He also isn't affected by most of C-3POs passive abilities as he is an Old Republic character, and not Rebel, Resistance or Galactic Republic. List of units that make additional attacks. Expose causes the enemy to take 20% of their health in damage when they are hit, then it goes away. )
There are many ways to attack out of turn, and some teams are just better than others when it comes to earning that feat. Accuracy: Everyone gains 10%. However talking about it is not a good idea. Anyone with at least 2 stacks of Translation gains 15%. However, thanks to C-3PO, he also inflicts Expose on the target enemy for 2 turns, and if his attack is a critical hit(which does higher damage than a regular hit, but only happens occasionally... At least in theory) because of R2-D2s unique, he removes all debuffs from himself. All Allies gain 80% Turn Meter and gain Advantage, Critical Chance Up, Critical Damage Up, Offense Up, and Speed Up for 4 turns. Bonus Turn = Only the unit with this mechanic takes an additional turn. And since he gained a non-unique buff, he gets 15% bonus Protection for 2 turns. Again, Since he used an ability, all droids gain 8% Potency and Critical hit chance. If all allies are Droids, BB-8 gains Taunt for 1 turn. Bonus is a battle mechanic that references a units ability that lets them make an additional Turn or Attack. Jedi Knight Luke Skywalker. Also inflicts Offense Down for 2 turns on the target enemy, and R2 and C-3PO gain 15% Protection Up for 2 turns, and BB-8 gains Secret Intel for 3 turns and Translation for 3 turns. C-3POs Basic: Inflict 1 stack of Confuse(at one stack, the enemy can't gain buffs, at 2 stacks they can't counter, assist, or gain bonus turn meter, at 3 stacks when they use their basic, they increase their own cooldowns by 1)for 3 turns.
Ok here's the abilities. Inflict Offense Down and Critical Damage down for 3 turns.