Repeat the climb along the wall to the next corner. To reach each block, you have to use the pillars' crevices, but before doing that, let's go for a Secret which is in an alcove at the far left of the room. NOTE: The artifact at the top of this room is one of the silver tablets you can collect to unlock bonus content in the game, not one of the four special artifacts required to complete this level (i. e., the SEAL OF ANUBIS, EYE OF HORUS, ANKH OF ISIS and SCARAB OF OSIRIS). Across the obelisk mysterious key. Like this healer Regi can be one of the best dps in the game if you wanted. The next area you may want to visit is the Weeping Peninsula. Across the Obelisk Wining Builds for Starting Team. Don't spend always all the energy every round.
Across The Obelisk Lurking In The Water Quest
6/26/07 - Added save file for checkpoint 22 and noted two medipacks that I'd found in the game but neglected to include in the walkthrough. Before going up the stairs, pick up a large medipack on the far side of the ledge. The blank parchment will have a little icon of a pillar, which represents where the map is found, with the only outlier to this being some of the subterranean locations. When all four relics are placed, the nearby double doors open, allowing Lara to take her leave. Across the obelisk lurking in the water quest. Also keep in mind that you can cash in till 3 chest in a single run. The fact that the game can be co-op too also puts a nice fun twist on the genre.
At the center of this open area stands a tall, square obelisk. Its death triggers CHECKPOINT 9. Continue along the hallway to a small room. Across the obelisk lurking in the water stone. Drop back down and follow the walkway. Drop and hang from the far edge of this ledge and climb down the handholds to the small, L-shaped ledge in the corner. From these steps, which used to be the slope where you entered this room, you can see the artifact at the top of the broken flight of steps below the second metal ring.
ABOUT ARTIFACTS, RELICS & RUBBING REWARDS: Finding artifacts and relics (formerly known as "secrets") unlocks various extras like outfits and concept art. When the panel reaches the bottom, it will get locked. Thanks to Andrew W. and Chris H. 11/6/08 - Revised the second item in the bug fix below, regarding enabling Full-Screen Effects. Use the switch to lower the bridge leading to the ANKH OF ISIS, some distance below. There are two horizontal poles behind you that slide down when you grab them, so quickly use them to reach the crevice at the other side. Enemy resistances are quite relevant in this game, seriously). The Altus Plateau map is found by travelling north along the central road, instead of east at the fork. See the footnote below for details. Insulate and courage are very useful for mitigate ylmer death ray damage. Again, check the screenshots if you need visuals. ) Quickly jump to grab the crevice on the left, then the one above. The 2 horizontal poles above the pit begin to move downward as soon as Lara grabs them.
Across The Obelisk Mysterious Key
You'll have to take a roundabout route to get it. From the stone ledge between the two horizontal poles, take a running jump to grab the pole nearer the ledge with the wide staircase. In the Wii game the artifact is hidden behind a wall. Other things I like are how there are two different upgrades for each card, there's more role playing/skill checks in events, tons of unlockable cards and equipment, lots of characters to try different teams, being able to save mana between turns(no need for ice cream) and the pets you can unlock. Again, she receives a vision.
Use them to reach the crevice in the wall. Then jump up to grab the solid section of the upper handhold. I'm not positive, but I think this may be the same issue that occurs inside the temple in the Vilcabamba level. NOTE: When wall running, it may help to keep the camera perpendicular to the wall and directly behind Lara. Once you grab it, drop to the pool and quickly make your way to the gate. Push the movable block over onto the closest inlay, and climb on top of the block quickly. Keep running as you veer to the right, jump off the ledge and grab the left side of the long, broken ledge in the middle of the room. Shoot the top left scarab twice, leave the bottom left as it is, shoot the bottom right twice and the top right four times (their correct position is shown in this screenshot).
RUINED THRONE ROOM: This tall room has numerous ledges high above. Turn and pop the croc. So, every time you jump on a ledge, crouch to avoid the stones. Use the crack to shimmy along the upper portion of the wall. Climb to either side, wait for the blade to move to the other side of the ledge, jump up to grab the rim and then quickly pull up. You'll need to kill that cat mummy now if you didn't do so before. Right hand opening (if the entrance is to your back) - Go through the opening and follow the passage to the next pit. Again, from the topmost crevice, jump to the nearby block (the left one if the entrance is to your back). This map is near the gates, just northeast of the Stranded Graveyard. Gelmir is below an overhang over the volcano, down the hill from the manor. This also opens the gate on the opposite side of this area, on the same level where you are now, and it triggers CHECKPOINT 11. Raid the room, taking the Gold Key, then return to the area below. Jump into the small pool, and follow the passage underwater. To get past the block trap ahead, stand a few steps from the stone doors.
Across The Obelisk Lurking In The Water Stone
Then immediately jump again to grab the scarab switch on the wall of the pit. Battlestar Galactica Deadlock is back with a new expansion! Now repeat the running jump, grapple, wall run and lateral jump to grapple the second ring. Climb to the topmost crevice and jump to the alcove with the Artifact; pick it up. Quick tips for Ylmer.
The water collecting here has eroded the ground directly underneath and has become extremely deep, cold, and dark. In addition, streams and small waterfalls traverse the area, resulting in many puddles and pools in between sandbanks. Pull up and cross CHECKPOINT 24 (same as 20). Double back along the wall where you begin climbing to reach the upper ledge. Once you solve the puzzle - Climb up the pillar to the top and use the ledges and ladder to reach the passage above. For details, visit As always, I welcome your corrections/suggestions. This screenshot shows that technique in action. ) You can also see an opening and a switch on each side, but you cannot reach any of these at the moment. Traverse around the foot and jump to grab the gold ring on the wall.
Quickly jump to grab the opposte ledge. Eventually, you can grab the small platform on the same level as the Large Medi Pack. Once you grab it and open the gate, drop into the pool. Continue to CHECKPOINT 20. Lara loses about 1/4 of her health doing this, though, so be sure you've got enough to spare so she isn't killed in the fall. Every card that you add to your deck decrease the chances that your god/combo cards pop up. Slide down the long slope to land on the shorter one below. The pole extends when the first wall is about to close, but this is the best time to jump and grab it, because if you hesitate, you will not have time to complete the process. Invariably, this gives one the sensation of being inside an enormous creature.